This is a very timely article by Topher Zweiers on how Second Life educational development is progressing from the design of infrastructure and artifacts into the educational uses of virtual worlds for learning.He says, "What are some ways in which the effort required [to use Second Life for a learning activity] and benefits received [by learners] could be measured?"
MUVE Forward: Real Life Education in Second Life by Topher Zwiers: Investigating the Learning Power of Second Life: "Learning Power = Attention * Depth * Efficiency"
Another useful insight from the Sloan-C group workshop says, "If 'technology toys become our tools,' time will enable us to distinguish between wishful thinking and a genuinely useful solution. The true measure will not be how many colleges, universities, groups, wikis, blogs, listservs, and islands are dedicated to SL and virtual worlds in general, but the adoption and application of learning using this medium over a sustained period of time"
Bits and pieces - ideas, tools, technology, learning and other things that might be considered 'useful stuff' for students and others!
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